Current research activities focus on computer graphics, human-machine interaction and intelligent computing.
A key topic addressed in the field of computer graphics has been represented by distributed and mobile architectures for remote visualization. After having been exploited for years in extremely specialized domains, the explosion of cloud computing transformed remote visualization in a key component for the development of heterogeneous systems and services ranging from industrial manufacturing to online gaming.
In this field, works have been aimed at developing algorithms and frameworks for delivering interactive graphics contents to limited-resource devices, by considering both networking and encoding-based optimization methods as well as user experience-oriented approaches. More recent works have proposed a novel paradigm to achieve the virtualization goal, based on a strict separation of the user interface from the application logic.
Research in this area established a strong link between the computer graphics and the human-machine interaction areas, as studies specifically dealt with experimenting ad-hoc multi-modal interfaces as well as with testing the usability of the typical features of the virtualization approach for the control of remote appliances and applications.
Activities in the area of intelligent computing have been developed mostly in the frame of publicly-funded research projects. In this field, semantics and other information processing techniques have been exploited in the development of automatic matchmaking/recommender systems for job seeking/recruitment and, in the field of education, with a focus on for e-learning/e-teaching and curricula/ learning content development.
The field of education and learning technologies is being extensively addressed in the context of efforts devoted to the application of computer graphics technologies (virtual reality and augmented reality, simulation, etc.) for training purposes.
An emerging area of research that is being explored in this context considers the relations with the computer graphics and human-computer interaction, with the particular aim of designing intelligent user interfaces both for professional as well as for entertainment applications.
Further areas addressed by research activities encompass the fields of machine learning, computer vision, image processing, computer arithmetic and distributed/mobile systems (with a special emphasis on blockchain)